The Smol Update Rust Devblog RustyBits Gaming New-Zealand

The Smol Update – Rust Devblog

Just the TL:DR – Full post with images here

Tracer fixes

With the re-introduction of the first person tracer spheres last month, the size of the tracers appeared far too big when using an 8x or 16x scope. This has been resolved. Tracer scaling takes camera FOV into account.

M39

M39 to applies its recoil over time instead of instantly. Now behaves closer to the SAR.

Faster Quick Looting

Reduced the time it takes to quick loot (right click on something) by 75%.

LR300 Condition

The LR300 was breaking a too fast given that it is uncraftable. Now has the same condition as the AK

Bow & Arrow Changes

Hunting bow artwork has been updated for the first time since 2014. New higher quality look and is now skinnable.

Some of the specialty arrow types were not being used at all. Changed Bone Arrows to have a larger radius, travel a bit faster, and cost a bit less. HV arrows now cost metal fragments instead of stone, and have less drag than before.

40mm Smoke exploit

Using 40mm Smoke Grenade as a ladder has now been fixed.

Oil Rig doors fixed

If you used a push button to escape an oil rig puzzle room, which was opened by a card reader on the outside, the door would automatically close after 5 seconds and stay closed permanently. This is now fixed.

Map Updates

In-game map now shows more of the surrounding sea.

Skin Unloading

New system to dynamically unload skins as the items that are referencing them are removed from the world.

The plan is to eventually either expose this as a user setting in the options, or to enable it for everybody by default.

Skin Memory Optimizations

To minimize the memory footprint of skins that are referenced in the world, rewrote the skin loading mechanism to be more granular and only load those assets that are currently required. This can make a huge difference in memory usage for players who own a lot of skins.

Unity 2019.1 Testing

Started upgrading the project to Unity 2019.1 over the course of the month.

Things are starting to look pretty stable. Already started testing it on servers, and will continue to do so on a select number of official servers throughout the month.

Linux Update

New set of fixes for the Linux client that should resolve some of the issues that have been reported. Currently debating internally whether or not to end Linux support in the near future. Any software that supports Linux faces the same problem of putting in a lot of effort for an extremely small customer base.

We keep encountering problems with Rust on Linux that cannot be solved directly and require us to wait around for fixes, which can take months or in some cases never materialize.

Skin Missing Icons

Several newly approved skins every week are missing their icons. The explanation for this is a long story, but we have fixed all skins that have been released up to last week and will start testing a permanent solution for newly approved skins on staging tomorrow.

Monument Lighting

Two monuments received a visual overhaul this month.

The Bandit Town, in addition to its base lighting, received new cheaper fog effects. Also, long range light imposters were added to make it visible from a considerable distance at night.

The aptly named Cave Large Sewers was also overhauled, and it should now be considerably more enjoyable to navigate.

Just the TL:DR – Full post with images here